Prime Stat(s): Dexterity
Ability Requirements: 9 Dexterity
Duellists are fighters who operate off of skill, swiftness, and accuracy.
Duellists can use their Dexterity as their Strength attribute for purposes of determining the attack bonus of the character. Duellists also are granted 1/2 the damage bonus of an equivalent strength score. Duellists with a Dexterity of 18 roll for extra Strength to determine attack and damage bonuses.
Granted Weapon Proficiencies: 4 Discretionary
Any weapons 6 lbs or lighter.
Granted Nonweapon Proficiencies: 4 Discretionary
Any Fighter or Rogue nonweapon proficiencies.
Hit Dice: d8
Duellists with higher than 16 Dexterity get a 10% experience bonus.
Cannot cast magical spells.
Can use most magical items.
Potions, Protection Scrolls, Most Rings
Enchanted Armor, Weapons, and Shields
At Name-Level, a Duellist may be approached by others with offers of retainer.
The chance of this is 10% per level, rolled each week a character spends in a city.
Chance is rolled upon entering the city the first time in a given week.
Chance is rolled seperately for each city entered in a given week.
At Name-Level, a Duellist may attract followers and companions.
The followers expect to be paid. Pay is subject to negotiation.
Elite followers and the Leader are treated and paid better than normal.
The chance of attracting followers is 5% per level, + CHA.
The chance is modified by -10% per level of the highest level prospect.