Duellist

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Duellist
Prime Stat(s): Dexterity
Ability Requirements: 9 Dexterity

Duellists are fighters who operate off of skill, swiftness, and accuracy.
Duellists can use their Dexterity as their Strength attribute for purposes of determining the attack bonus of the character. Duellists also are granted 1/2 the damage bonus of an equivalent strength score. Duellists with a Dexterity of 18 roll for extra Strength to determine attack and damage bonuses.

Granted Weapon Proficiencies: 4 Discretionary
Any weapons 6 lbs or lighter.
Granted Nonweapon Proficiencies: 4 Discretionary
Any Fighter or Rogue nonweapon proficiencies.

Hit Dice: d8
Duellists with higher than 16 Dexterity get a 10% experience bonus.
Cannot cast magical spells.
Can use most magical items.
Potions, Protection Scrolls, Most Rings
Enchanted Armor, Weapons, and Shields

At Name-Level, a Duellist may be approached by others with offers of retainer.
The chance of this is 10% per level, rolled each week a character spends in a city.
Chance is rolled upon entering the city the first time in a given week.
Chance is rolled seperately for each city entered in a given week.
At Name-Level, a Duellist may attract followers and companions.
The followers expect to be paid. Pay is subject to negotiation.
Elite followers and the Leader are treated and paid better than normal.
The chance of attracting followers is 5% per level, + CHA.
The chance is modified by -10% per level of the highest level prospect.

Level Experience Hit Dice
1 0 1d8
2 2000 2d8
3 4000 3d8
4 8000 4d8
5 16000 5d8
6 32000 6d8
7 64000 7d8
8 125000 8d8
9 250000 9d8
10 500000 10d8
11 750000 3
12 1000000 6
13 1250000 9
14 1500000 12
15 1750000 15
16 2000000 18
17 2250000 21
18 2500000 24
19 2750000 27
20 3000000 30
21 3250000 33
22 3500000 36
23 3750000 39
24 4000000 42
25 4250000 45
26 4500000 48
27 4750000 51
28 5000000 54
29 5250000 57
30 5500000 60

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(Partial Completion; To Be Edited)

Duellist

Retentas MarcusAccurso